Odd glitch I noticed. If FSRealistic is started before I start a flight, either by autostart or manual launch, it doesn't use my default set camera views, or they are a bit off. For example, on the Cessna 172 I have the camera position set where I can see the bottom arrow buttons on the displays. If I start FSRealistic before starting a flight it starts more zoomed in where the buttons are not in view. If however, I start the flight first and then launch FSRealistic everything is correct and stays that way until I launch a new flight. It does this with every plane. Is this something you can fix in a future update? For now I'm just launching FSRealistic manually. It wouldn't autolaunch anyway until I tried running MSFS as Admin. I also tried with the latest 2.01 release from today and the issue is still present.
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Well, guess I'm just talking to myself here 🙄 You'd think with all the people using this and all the sales someone would make an effort to be communicative....
That said, seems that yes... the newly implemented "Reset camera position to default" button resolves the issue if I have FSRealistic already running when I start a new flight. Tested yesterday and it brings me back to the position I had set as default.
Now the next question is... can this just be fixed so that a button is not necessary? Don't get me wrong, I'm happy to have that button so that I can more quickly resolve the issue rather than kill and relaunch FSRealistic, but it would be nice if it just always obeyed the default camera position from the start. I don't recall having this issue with X-Plane so I'm guessing it might be some growing pains with learning the newly released SDK?